Projects

ALight Creator

[Updating] RF Creator

Next Generation Radio Simulatior .

C++ CUDA Pytorch Slang ImGUI OpenGL Vulkan
VTensor

VTensor

VTensor is an online visual editor for machine learning and neural networks.

HTML CSS Python Flask SQL Javascript Typescript C++
2020
Dragonfly

A Differentiable, GPU-Friendly Programming Language

C/C++ CUDA LLVM Assembly
2020

ALight Renderer Combo

ALight Renderer Combo is a combination of various rendering technologies for research and study use.

ALight Rasterizer

[Archived] ALight-Rasterizer

A realtime CPU rasterizer with programmable rendering pipeline for research and study use.

C# .NET Core
2018
ALight Ray

[Archived] ALight-Ray

A physical based offline path tracing CPU renderer for research and study use.

C#
2018
ALightGPU

[Archived] ALightGPU

A simple GPU path tracing renderer developed using CUDA for research and study use.

C++ GPU CUDA
2019
mRehab

mRehab

mRehab is a novel in-home rehabilitation system, using 3D printing technologies, smart devices and machine learning algorithms to provide feedback in long-term rehabilitation and advances the current standard of care.

Unity-Steam

Unity-Steam Networking System

One of the first few solutions of Steam multiplayer networking for Unity Engine. It was developed entirely by me solely. It is a low-level networking framework to connect Unity Component System and Steam P2P network services. It is used by commercial games such us RUSSIA BATTLEGROUNDS, a battle royale game that supports up to 32 players at the same time.

C# Unity Steamwork API Networking
2017
Sandbox Game

A 3D sandbox video game developed entirely by me solely when I was 14 years old (2014). It was the first time I have completed a large-scale project, handling PR and do business alone. Develop this game is what led me to study further on Computer Graphics.

C# Unity
2013 ~ 2015