Projects
WiTwin-Maxwell
witwin-aiDifferentiable full-wave electromagnetic (Maxwell) solver built with Slang on GPU, native to PyTorch.
WiTwin-Radar
witwin-aiDifferentiable radar simulator for wireless sensing research on FMCW / mmWave pipelines.
RayD
Minimalist differentiable ray tracing infrastructure for Dr.Jit, PyTorch, and the Slang shader language.
DiffASM
Differentiable Angular Spectrum Method for 6G wireless simulation — GPU-accelerated, gradient-friendly diffraction.
[Archived] RF Creator
Next Generation Radio Simulator.
Reincarnated as WiTwin Studio Platform.
VTensor
An online visual editor for machine learning and neural networks.
A Differentiable, GPU-Friendly Programming Language
Dragonfly — a toy compiled language exploring differentiable, GPU-friendly programming.
ALight Renderer Combo
ALight Renderer Combo is a combination of various rendering technologies for research and study use.
Unity-Steam Networking System
One of the first few solutions of Steam multiplayer networking for Unity Engine. It is a low-level networking framework to connect Unity Component System and Steam P2P network services. Used by commercial games such as RUSSIA BATTLEGROUNDS.
3D Sandbox Game
A 3D sandbox video game developed entirely by me when I was 14 years old (2014). It was the first time I completed a large-scale project, handling PR and business alone. Developing this game led me to study Computer Graphics.